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Homeward Checkers

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3 plays

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3 plays Published Oct 4, 2026 Version 2

Everyone Board Keyboard Mouse Touch 2 players on one device Online · 2 players #pixeljs #backgammon #homewardcheckers #twoplayer Pixel art

Race fifteen checkers, hit blots, enter from the bar and bear off with two dice. Solo strategy bot, bearing lab and exactly two local or online humans.

An original no-wager backgammon game with twenty-four points and fifteen checkers per side. The higher opening die chooses who starts using both dice. Move each die separately; doubles provide four moves. The legal-move list requires the maximum playable dice and the higher die when only one can be used.

Two opposing checkers block a point; a single checker is hit to the bar. Bar checkers must re-enter before other moves. Once all active pieces are in the home quarter, exact rolls bear off; eligible oversized rolls take the furthest checker. First to bear off all fifteen wins. No wagers, doubling cube or stake multipliers. A 700-action session cap draws.

Solo has a rules-aware strategy bot using the same legal engine. Bearing-off lab practices legal moves and complete withdrawal. Hint selects a legal move; Confirm remains separate. Local is exactly two humans taking turns. Online is exactly two signed-in humans with server-seeded reproducible dice, replay-validated legal histories, a 30-second decision clock and casual host-managed unverified outcomes. The future dice sequence is predictable; no ranked fairness or anti-cheat claim. Connection/background loss aborts; no reconnect or host migration.

Proportional native board/checker geometry, separate 48-pixel Roll/Confirm controls, demand-driven presentation, original synthesized roll/move/hit/bear-off audio, mute, solo/local pause, rematch and English/Brazilian Portuguese Help. Portrait recommended, landscape supported.

How to play

  • Solo/online: A/D or Left/Right selects; initial Space/Enter/Numpad Enter confirms or rolls when offered; F confirms, R rolls, H hints
  • Local Blue: A/D Space/F R H; local Coral: arrows, Enter/Numpad Enter confirm, Space roll, Right Shift hint
  • Mouse/touch: select checker then legal destination, or drag between them; center bar enters, upper Coral/lower Blue trays bear off; drawn dice roll when offered
  • Native legal-move selector and separate Roll/Confirm remain available; no Undo
  • Escape closes Help first; Escape/P pauses/resumes solo/local, M mutes, F1 opens Help; online Help stays live
  • Repeat, canceled gestures, native focus, IME, modifiers and lifecycle changes cannot move or roll

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