import { createEngine } from '@pixeljs/core'; import { runGame, GAME_WIDTH, GAME_HEIGHT, type DemoEngine, type GameController, type GameSnapshot, } from '../javascript/game.js'; import { bindGameControls } from '../javascript/controls.js'; // The typed consumer uses the same Pac-Man game as the JavaScript example. // Its controller declarations preserve the actual @pixeljs/core engine type. const canvas = document.querySelector('canvas'); const status = document.querySelector('[data-status]'); const pause = document.querySelector('[data-pause]'); const restart = document.querySelector('[data-restart]'); if (!canvas || !status || !pause || !restart) throw new Error('The example markup is incomplete.'); let game: GameController | undefined; let engine: DemoEngine | undefined; let paused = false; const unbindControls = bindGameControls(canvas, document, () => game); try { engine = await createEngine({ canvas, width: GAME_WIDTH, height: GAME_HEIGHT, onError: (error: unknown): void => { status.textContent = `Runtime error: ${String(error)}`; }, }); game = runGame(engine, { onProgress: (snapshot: GameSnapshot): void => { status.textContent = `Score ${snapshot.score} · Lives ${snapshot.lives} · Level ${snapshot.level} · ${snapshot.status}`; }, }); pause.disabled = false; restart.disabled = false; canvas.focus({ preventScroll: true }); restart.addEventListener('click', (): void => { if (!game) return; game.restart(); if (paused) game.resume(); paused = false; pause.textContent = 'Pause'; canvas.focus({ preventScroll: true }); }); pause.addEventListener('click', (): void => { if (!game) return; paused = !paused; if (paused) game.pause(); else game.resume(); pause.textContent = paused ? 'Resume' : 'Pause'; if (!paused) canvas.focus({ preventScroll: true }); }); window.addEventListener( 'pagehide', (): void => { unbindControls(); void game?.dispose(); }, { once: true }, ); } catch (error: unknown) { await engine?.dispose(); status.textContent = `Unable to start PixelJS: ${String(error)}`; }